《部落衝突:皇室戰爭》6月21日平衡性調整細節 之不專業評測


之前有提過中文官方的語意、用詞像智障,所以,這次找英文版來看看是翻譯的問題還是Supercell真智障無誤!

Note: These changes are not live yet! They're coming on 6/21.

In this round of balance changes we're toning down the Hog Rider and giving alternative offensive options a boost, including... the X-Bow!

終於想到連弩了?一張熱門度第一的卡被一次砍成鳥卡,現在又要調回來,你還敢說自己不是智障?

Hog Rider: Damage decreased by 6%

  • Hog Rider is currently the top choice for tower destruction! While we really enjoy seeing more offensive and action-packed games, we’d ideally like to see a bigger range of offensive cards used. The first step to achieving this is toning down the Hog Rider a notch. The second step is making some of the lesser-used offense cards more enticing.

做一個遊戲不是你爽就好,多看看棄坑的人的心聲吧。野豬騎士一直都是破塔首選+手牌百搭,如果只有54張牌的遊戲都還有進攻首選、防守首選、法術首選?這不是遊戲設計不良是甚麼?

原本打定主意這次再不改就刪遊戲,沒想到竟然良心發現改了,只是這個改動根本只是摸頭,打擊一些技術差跟風的人。個人是覺得它該砍的是血量,讓使用者更需要抓時機使用,而不是4費不卡手亂丟一通,反正很容易敲到塔,貓一下就不虧。

Prince: Damage increased by 9%

  • Prince terrorizes the early to mid Arenas, but as players become more experienced, he becomes less threatening. More damage will help him slice through even the toughest of Barbarians again!

王子這張卡這樣改初期根本神卡,不過這遊戲的生態已經不適合新手,所以也無所謂了,對於會用的人來說,王子很有威脅性。不過絕對不是為了讓他更容易穿過野蠻人包圍,所以官方用語根本智障無誤。誰會知道對方抓著野蠻人還單騎硬撞...

P.E.K.K.A: Damage increased by 8%

  • This change will allow her to kill a Barbarian with each swing (at Tournament Rules levels) and make her an even more formidable offensive option.
大怪流已經很少了,這單純是競技比賽的改動,無感~


Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec)

  • As one of the original hallmark cards for Clash Royale’s sillier side, we’d love to see barrels flying across the Arena once again!

現在的趨勢很多人都捨棄箭雨換小電,加快部屬時間代表對手的手速跟準度都要練一下了 XD

X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%

  • We were a bit brutal with our earlier X-Bow changes, to the point where it’s very rarely seen nowadays. We’d like to see it appearing in battles from time to time, but not too often as it is such a specialized card. It will still be challenging to use, but hopefully more viable in the right hands.

Mortar: Deploy time decreased to 4sec (from 5sec)

  • Same principle as the X-Bow.

早已不爬盃,一直還滿常用連弩跟迫擊砲,理由也不是因為當初的強勢跟風或弱勢自虐。單純就喜歡這兩張卡的攻擊方式。連弩真的是比較難以駕馭,6費很容易被拆掉虧水,不像迫擊砲可以試探性的攻擊。或許大幅的增加血量是個不錯的做法。難得我會認同官方的改動

Furnace: Lifetime increased to 50sec (from 40sec)

  • Our previous boost clearly didn't make it good enough. Adding 10 seconds to the lifetime will potentially allow for stacking of multiple Furnaces, leading to some different and interesting slow-push gameplay.

只能說一張新卡出不到半個月就改動,一個月後再改。4費50秒是個合理值,當初巴哈也有人在討論,只有官方花快兩個月繞了一圈才發現。

Guards: Removed pushback effect when their shields break

  • Removing the pushback will allow the ruthless bone brothers to get in a couple of extra jabs, and hopefully compete for a spot in your Battle Deck.
這張新卡消耗跟定位都很尷尬,取消擊退讓它加減輸出一下或許也還可以。3費的功能卡是他的硬傷。


Witch: Damage increased by 17%

  • Our previous change didn't get her to the viable level we were hoping for. This change will, for example, allow her to kill Minions in three hits, instead of four (at Tournament Rules levels).
女巫也是一張我常用的爛卡,改改改還是沒人要用,又是一個改錯方向的節奏。一直提高女巫輸出是要讓她跟冰火法搶生意嗎?

想想女巫的特色是什麼吧!加攻擊的改動第一個遭殃的就是蒼蠅群跟哥布林,雖然可以提高使用率,卻會讓這張卡變質也變的無聊。


Lava Hound: Damage increased by 28%

  • The Lava Hound itself isn't scary enough right now - compared to the pups - and can sometimes be ignored. This change is relatively small, but it brings the damage of the hound and the pups in line with one another.
超厚的血加上慢速移動,到領地配個氣球跟小兵真的很難處理,雖然高端看不到,在A7本來就很有威脅性。

看來一代改動一代神,這張是下一波神卡了,可惜我抽不到…不針對他多放點對空卡以後絕對㑹很痛苦。


Skeletons: Spawns 3 (from 4)

  • They offer too much distraction and damage value for 1 Elixir!
以一費來說真的太好用,不過,手牌只能放八張卡,要犧牲一個空間去放如此貧弱的卡也是一種損失,我把他看成是針對A8的改動!


Cannon: Hitpoints decreased by 8% 
Tesla: Hitpoints increased by 8%

  • We’d like to see the Cannon and Tesla as interchangeable options depending on your deck preference and needs. Currently the Cannon offers more value and is the clear choice. This change will hopefully make the decision more interesting.
官方真的不思考一下砍掉重鍊?一直糾結在這兩張卡的使用率,本質上就是因為野豬太多,3費比較不卡手,只要野豬還是打塔首選,就不會捨加農砲去用四費的電塔。

更何況電塔的攻速還活在玩家的記憶裡,改攻擊力意義不大。

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NikoLu異想世界: 《部落衝突:皇室戰爭》6月21日平衡性調整細節 之不專業評測
《部落衝突:皇室戰爭》6月21日平衡性調整細節 之不專業評測
之前有提過中文官方的語意、用詞像智障,所以,這次找英文版來看看是翻譯的問題還是Supercell真智障無誤!
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NikoLu異想世界
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